A downloadable game for Windows

BulletBloom is a game about making your way through waves of enemies in a procedurally generated cave where enemies found ways to disguise themselves through various post processing. 

All object, material & post processing shakes, subtle movements and almost all animations are made with my custom Unity tool: Smooth Shake Pro.

I wanted to challenge myself to do something interesting with custom post-processing that would affect more than just the look of the game. That's when I came up with the idea of only viewing enemies through post-processing. 

There's a lot more I wanted to achieve with this idea but for the time and resources I had, I'm quite satisfied!

Due to time constraints there are some unsolved issues:

  • No win screen
  • Play button doesn't work after game over
  • Lower framerate during later waves
  • Not more than 5 waves

Potentially in the future after the game jam

  • Light orb behaviours (for example: they help shooting)
  • Weapon types & upgrades

The level & objectives are procedurally generated and change every time you start the game.

The game is made in Unity URP 2022.

A solo project made for the Acerola jam 0.

Updated 18 days ago
StatusPrototype
PlatformsWindows
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
Authormardt
GenreShooter, Action
TagsExperimental, Top down shooter
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Download

Download
BulletBoom.zip 53 MB

Comments

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(+1)

Amazing design. This is gorgeous, with really fun game play. Full marks!

(+1)

The idea, while shallow, is kinda neat, though I do think in the future the effects could be replicated in non-PP ways for performance or preference reasons.
I liked the style, that's kinda about it, good work Mardt.